Dinnertime
Turning famiy meals as a gamified journey to better health
PLATFORM
Tablet (app)
ROLE
End-to-end
EXPERTISE
Product Design
UX/UI
Qual.Research
TIMELINE
15 weeks
Project Description
A tablet app that supports frequent, meaningful family dinner time and builds lasting healthy eating habits in children. Solo project—from concept to final design. Includes qualitative research, human factors requirements, market analysis, and a design system.
TIMELINE
A 15-week process identifying a market opportunity, conducting research and data analysis, followed by ideation, prototyping, user testing, and final mockup development.
BACKGROUND
Family dinners help prevent childhood obesity—but when one parent does it all and kids refuse healthy food, mealtime turns stressful. Too often, families skip meals or turn to junk food, losing out on quality time and healthy habits. Parents need support, not just advice. Many tools focus on rules and ideals, but fail to recognize the stress, sacrifices, and complexity of real family life.
How might we distribute mealtime responsibilities and create enjoyable, practical solutions that support busy families in building lasting healthy eating habits?
Process
LITERATURE REVIEW & INTERVIEW WITH EXPERTS
Reviewed publications and interviewed a pediatrician, a public health director, and researchers to understand the current landscape and potential childhood obesity interventions. Moved forward with family mealtime as the intervention.
INTERVIEWS WITH EXPERTS & PARENTS
Spoke with parents of children aged 12 and younger, along with experts, to gain insights into challenges and contextual factors from both direct experience and support viewpoints.
MARKET BENCHMARKING
Analyzed current solutions to understand the current landscape, and identify gaps and opportunities.
MORE RESEARCH & HUMAN FACTORS REQUIREMENTS
Studied food-related parenting practices, the impact of meal service style on dietary outcomes, perspectives of both children and parents towards mealtime, the location and timing of meals (breakfast, lunch, dinner, snacks); physical, emotional, cognitive human factors design requirements.
CO-DESIGNING WITH KIDS & IDEATION
Engaged in co-design sessions with kids to sketch their "ideal", "worst", and "dream" mealtime. Independently ideated across physical, digital, and service design concepts.
PRODUCT TESTING - CONCEPT & USABILITY
Testing was conducted with experts, peers, and users, to assess the product usability and gain feedback on the product concept.
FINAL DESIGN
Created a design system and built an interactive high-fidelity prototype of the concept.
Solution
Share the responsibility among all family members by turning mealtime into a fun game everyone looks forward to. Our features are backed with evidence to encourage healthy eating habits that last.
MINIMIZES STRESS & ENCOURAGES SUPPORT
FITS BUSY SCHEDULE
ENGAGING FOR KDIS
FOSTERS PRESENCE & CONNECTION